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Nevermood


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Tiering system v1 (Fun)
Posted 1 year ago by
Nevermood    
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Introduction
The following is a comprehensive overview of the hierarchical system which this wiki utilizes in order to properly categorize and index fictional characters and entities based on the scale of their feats, and the varying scopes which they can affect or create/destroy. However, it should always be kept in mind that, while Destructive Capacity and Area of Effect are some of the most primary ways to qualify for a particular tier, they are not the only ones. For instance, harming a character with a certain level of Durability also allows another character to qualify for the corresponding tier.

Furthermore, it should be noted that characters from a higher tier are not necessarily invincible to entities of lower tiers, as certain powers and abilities can potentially bypass the difference in strength entirely, allowing the latter to contend with, or overpower such characters.

It is also important to know that the difference between the lowest and highest bounds of a given tier is extremely variable and can be absolutely massive in scale. Hence, being far stronger than a character that belongs to a certain tier does not necessarily qualify one for a higher rating.
Explanation
As of now, we do not consider higher-dimensional constructs as being necessarily infinitely greater than lower-dimensional equivalents until further context as to their nature and size is provided by a work of fiction. Hence, they must either be placed at Unknown or simply reasonably scale relative to their best feats, provided they are not outliers or something of the sort, of course.

However, higher-dimensionality is indeed a valid way to jump unto higher tiers if the higher-dimensional being/object in question is either treated as being infinitely and/or qualitatively above lower-dimensional ones specifically because of their dimensionality or is provably infinite, in which case it is equated to the size of the entire n-dimensional real coordinate space in which it resides.

Furthermore, the higher bounds of the system make use of infinite cardinal numbers as a metric to accurately quantify and categorize meta-hierarchies beyond even infinitely-layered ones. As such, it is advisable to read this explanation as well.

The scale
Tier 11: Infinitesimal
No joule value available. This tier pertains to characters who can create/destroy or affect the whole structure of a lower-dimensional universe, or lower layers/levels of reality. Please note that existing as a drawing or being made of data/information is not to be ranked at this tier, as such beings are still 3-dimensional, but on an incredibly small scale.

This tier is broken into the following sub-tiers
11-C: Low Hypoverse level
Characters who demonstrate power equivalent to destroying/creating a 0-D level construct of any size, or three levels of infinity/degrees of reality/fiction transcendence or similar beneath a 3-D reality. This tier also includes characters who are vastly below this level, and all characters beneath this tier’s requirements in any significant way will still be at this tier.

11-B: Hypoverse level
Characters who demonstrate power equivalent to destroying/creating an existentially inferior 1-D level construct of any size, or two levels of infinity/degrees of reality/fiction transcendence or similar beneath a 3-D reality.

11-A: High Hypoverse level
Characters who demonstrate power equivalent to destroying/creating existentially inferior 2-D level constructs of any size, or 1 level of infinity/degree of reality/fiction transcendence or similar beneath a 3-D reality.

Tier 10: Human
10-C: Below Average Human level
Characters capable of exerting force comparable to humans who are below the average norm in terms of strength, such as small children or infirm people, as well as smaller animals such as cats and dogs.

10-B: Human level
Characters capable of exerting force comparable to that of regular humans, such as teenagers or unathletic adults.

10-A: Athlete level
Characters capable of exerting force comparable to that of more athletic humans, such as trained fighters or generally physically fit individuals.

Tier 9: Superhuman
9-C: Street level
Characters who stand at the threshold of human strength and capabilities, represented by Olympic level athletes or rigorously trained martial artists, as well as larger animals.

It is important to note that, despite being named "Street level", this tier has nothing to do with actually affecting an entire street, with the name being more of a reference to street fighters as portrayed in martial arts movies and the like.

9-B: Wall level
Characters who can destroy or significantly damage extremely resistant materials such as stone, metal or steel, as well as similarly resistant parts of constructions such as structural boulders and walls.

9-A: Small Building level
Characters capable of destroying rooms or entire small constructions such as houses or more modest buildings.

Tier 8: Urban
8-C: Building level
Characters who can destroy medium-sized buildings and constructions, such as large factories or large complexes such as supermarkets.

High 8-C: Large Building level
Characters who can destroy large buildings such as skyscrapers.

8-B: City Block level
Characters who can destroy urban city blocks or equivalent areas of space.

8-A: Multi-City Block level
Characters who can destroy multiple urban city blocks or equivalent areas of space.

Tier 7: Nuclear
Low 7-C: Small Town level
Characters who can destroy a small town or settlement, or those who can easily harm characters with small town level durability.

7-C: Town level
Characters who can destroy a town, or those who can easily harm characters with town level durability.

High 7-C: Large Town level
Characters who can destroy a large town, or those who can easily harm characters with large town level durability.

Low 7-B: Small City level
Characters who can destroy a small city, or those who can easily harm characters with small city level durability.

7-B: City level
Characters/Weapons who can destroy a city, or those who can easily harm characters with city level durability.

7-A: Mountain level
Characters/Weapons who can destroy a mountain, or those who can easily harm characters with mountain level durability.

High 7-A: Large Mountain level
Characters who can destroy a large mountain, or those who can easily harm characters with large mountain level durability.

Tier 6: Tectonic
6-C: Island level
Characters/Weapons who can destroy an island, or those who can easily harm characters with island level durability.

High 6-C: Large Island level
Characters who can destroy a large island, or those who can easily harm characters with large island level durability.

Low 6-B: Small Country level
Characters who can destroy a small country, or those who can easily harm characters with small country level durability.

6-B: Country level
Characters who can destroy a country, or those who can easily harm characters with country level durability.

High 6-B: Large Country level
Characters who can destroy a large country, or those who can easily harm characters with large country level durability.

6-A: Continent level
Characters who can destroy a continent or those who can easily harm characters with continent level durability.

High 6-A: Multi-Continent level
Characters who can destroy multiple continents or those who can easily harm characters with multi-continent level durability.

Tier 5: Planetary
5-C: Moon level
Characters who can destroy a moon, or an astrological object of similar proport

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